Rust Trait

Introduction

A trait is a collection of methods defined for an unknown type: Self. They can access other methods declared in the same trait.Traits can be implemented for any data type.

Rust’Trait is like Java’Interface.

  • Derive
  • Operator Overloading
  • Drop
  • Iterators
  • Clone

Example

Case: Hello

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struct Sheep { naked: bool, name: &'static str }

trait Animal {
// Static method signature; `Self` refers to the implementor type.
fn new(name: &'static str) -> Self;

// Instance method signatures; these will return a string.
fn name(&self) -> &'static str;
fn noise(&self) -> &'static str;

// Traits can provide default method definitions.
fn talk(&self) {
println!("{} says {}", self.name(), self.noise());
}
}

impl Sheep {
fn is_naked(&self) -> bool {
self.naked
}

fn shear(&mut self) {
if self.is_naked() {
// Implementor methods can use the implementor's trait methods.
println!("{} is already naked...", self.name());
} else {
println!("{} gets a haircut!", self.name);

self.naked = true;
}
}
}

// Implement the `Animal` trait for `Sheep`.
impl Animal for Sheep {
// `Self` is the implementor type: `Sheep`.
fn new(name: &'static str) -> Sheep {
Sheep { name: name, naked: false }
}

fn name(&self) -> &'static str {
self.name
}

fn noise(&self) -> &'static str {
if self.is_naked() {
"baaaaah?"
} else {
"baaaaah!"
}
}

// Default trait methods can be overridden.
fn talk(&self) {
// For example, we can add some quiet contemplation.
println!("{} pauses briefly... {}", self.name, self.noise());
}
}

fn main() {
// Type annotation is necessary in this case.
let mut dolly: Sheep = Animal::new("Dolly");
// TODO ^ Try removing the type annotations.

dolly.talk();
dolly.shear();
dolly.talk();
}
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Dolly pauses briefly... baaaaah!
Dolly gets a haircut!
Dolly pauses briefly... baaaaah?